{"id":35,"date":"2026-10-20T17:32:37","date_gmt":"2026-10-20T08:32:37","guid":{"rendered":"https:\/\/acecombat.jp\/ace8news\/?p=35"},"modified":"2026-10-20T17:32:47","modified_gmt":"2026-10-20T08:32:47","slug":"ps5-xbox-series-xs-steam-update-data-ver-1-01-002-release-notice","status":"publish","type":"post","link":"https:\/\/acecombat.jp\/ace8news\/?p=35","title":{"rendered":"PS5\u00ae \/ Xbox Series X|S \/ Steam\u00ae Update Data Ver. 1.01.002 Release Notice"},"content":{"rendered":"<p>The release of Update Data Ver. 1.01.002 for ACE COMBAT 8 is scheduled for October 23.<br \/>\nThis update includes fixes for the issues listed below, along with various adjustments and improvements.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h3>\u25a0CAMPAIGN<\/h3>\n<p>The following issues have been fixed and various adjustments have been made\u00a0to the CAMPAIGN:<\/p>\n<div style=\"margin-bottom: 1.5em;\">\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 8px;\">\u2022 Adjusted the behavior of enemy aircraft in certain missions.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 15: Adjusted the difficulty of Ladon on ELITE difficulty and above.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 12px;\">\u30fbMISSION 28: Adjusted the maximum number of flares available to Shadow 22 and wingmen.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 8px;\">\u2022 Fixed an issue where, under certain conditions, missions would not progress properly.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 6: Fixed an issue where the mission could fail if a wingman used an MPBM against a nearby ground target while the transport was taking off.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 10: Fixed an issue where the mission could become unable to progress after landing on the aircraft carrier.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 11: Fixed an issue where the game could crash when a chain explosion involving Podarge occurred.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 13: Fixed an issue where the cinematic scene would not progress if the \u201cL\u201d key was assigned to camera controls in BUTTON MAPPING.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 14: Fixed an issue where the player could be hit by missiles after crossing the safe zone.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 16: Fixed an issue where, after discovering the disguised ships, a wingman could attack container ships other than the disguised ships.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 18: Fixed an issue where attacking rocket debris near the ground could cause the debris to sink into the ground, preventing the mission from progressing.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 25: Fixed an issue where, after retrying under certain conditions, the timer could stop when all enemy forces were eliminated, preventing the mission from progressing.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 28: Fixed an issue where radio would not play when attempting to sortie again after resupplying weapons, preventing the mission from progressing.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbMISSION 30: Fixed an issue where the TGT \u201cHULL\u201d could not be destroyed even after repeated attacks, preventing the mission from progressing.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbAll Missions: Fixed an issue where the game could crash in SELECT AIRCRAFT when sorting by an aircraft role that does not contain any aircraft owned by the player.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbAll Missions: Fixed an issue where the game could crash when entering the AIRCRAFT TREE screen for the first time if the Left directional input was being held and the player owned certain DLC aircraft.<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbAll Missions: Fixed an issue where the game could sometimes crash on the mission title screen. (PS5\u2122 version)<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 12px;\">\u30fbMade various other fixes and adjustments to unintended mission progression.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue where radio and sound effects would sometimes not play correctly during missions.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue where subtitles and speaker names would sometimes not display correctly during missions.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue where certain models and effects would sometimes not render correctly during missions.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Improved stability during cinematic scenes and replay playback.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Adjusted behavior in the Hangar.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Adjusted camera behavior.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed certain error messages.<\/div>\n<\/div>\n<h3>\u25a0ACE COMBAT ONLINE<\/h3>\n<p>The following issues have been fixed and various adjustments have been made to the ACE COMBAT ONLINE:<\/p>\n<div style=\"margin-bottom: 1.5em;\">\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue where players would sometimes be unable to proceed to the next screen after creating an account.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue where disconnecting a controller during the mission start sequence could prevent the game from returning to normal after reconnecting the controller. (Steam\u00ae version)<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue where certain Social features would not function properly.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue where, under certain conditions, controls could become unresponsive after deploying on a mission. (PS5\u2122 version)<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue in MILITARY TRAINING where performing certain actions while landing could prevent the landing from being registered correctly.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Adjusted certain display elements on the ARCADE GAMES game screen.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 8px;\">\u2022 Reduced the effect duration of the following SP Weapons in ACE COMBAT ONLINE:<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbECM<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 4px;\">\u30fbESM<\/div>\n<div style=\"padding-left: 3em; text-indent: -1.5em; margin-bottom: 12px;\">\u30fbIEWS<\/div>\n<\/div>\n<p>Based on the feedback we have received regarding the UI and menu controls in ACE COMBAT ONLINE, we are prioritizing improvements to provide a more comfortable gameplay experience.<br \/>\nThese improvements will be implemented gradually in future updates. We appreciate your patience as we continue working on them.<\/p>\n<h3>\u25a0OTHER FIXES AND ADJUSTMENTS<\/h3>\n<p>In addition to the above, the following fixes and adjustments have been made:<\/p>\n<div style=\"margin-bottom: 1.5em;\">\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 8px;\">\u2022 Fixed an issue where in-game purchases (ACE COINS) would not proceed properly when \u201cEnable the Steam Overlay while in-game\u201d was turned off. (Steam\u00ae version)<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 8px;\">\u2022 <span data-teams=\"true\">Added an option to enable or disable Async Compute from SYSTEM when using a GPU that supports asynchronous computation. (Steam\u00ae version)<br \/>\n*When using a GPU that does not support asynchronous computation, this option will be grayed out and cannot be selected.<\/span><\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed an issue where activities would not appear in certain features. (PS5\u2122 version)<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Adjusted key assignments for certain keyboard controls.<\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 8px;\">\u2022 Changed the connection settings for certain peripheral devices.<br \/>\n<small>*For information regarding the operation of peripheral devices following these connection setting changes, please contact the respective manufacturer.<\/small><\/div>\n<div style=\"padding-left: 1.5em; text-indent: -1.5em; margin-bottom: 4px;\">\u2022 Fixed various other minor issues.<\/div>\n<\/div>\n<p><small>*We will continue to investigate and review the game\u2019s behaviors based on your reports and feedback, as well as other unintended behavior not listed above.<br \/>\nWe apologize for any inconvenience this may cause and appreciate your continued understanding and support.<\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The release of Update Data Ver. 1.01.002 for ACE COMBAT 8 is scheduled for October 23. This update includes fi [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-35","post","type-post","status-publish","format-standard","hentry","category-update"],"_links":{"self":[{"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=\/wp\/v2\/posts\/35","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=35"}],"version-history":[{"count":1,"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=\/wp\/v2\/posts\/35\/revisions"}],"predecessor-version":[{"id":36,"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=\/wp\/v2\/posts\/35\/revisions\/36"}],"wp:attachment":[{"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=35"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=35"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/acecombat.jp\/ace8news\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=35"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}